the 4-point grid system
I can use my design eye to bump into a few elements here and there, but I can't rely on a team of developers sharing the same vision. Without a system to define the spatial relationships of my elements, it is difficult to create consistency. This is an easy system of communication between me and the developers I worked with. There is no fussing over pixels and at the end there is a good experience for everyone.
I'm quite used to this way of working. Because of the deadline and time pressure attached to this project, this method was very effective and pleasant for everyone. I took responsibility for design choices and was able to explain and substantiate them through rapid development.
At the end of Rapid Prototyping I saw the possibility to present ideas easily and quickly to my team and stakeholders. As a result, the wireframes provided solutions on several occasions.
I am more competent than I thought I was. The appreciation in my work from the team, stakeholders and management was amazing. The feeling that I succeeded in being a BA / UX Designer, gave a tremendous boost.
I was told that this had to do with my skills, cooperation and communication. I came up with well-founded choices and was open to feedback. According to my colleagues, this makes the difference between a 'good' and 'bad' designer.